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Stranger Than Heaven’s Combat System Makes Both Your Hands Play Separate Roles
Like a Dragon and Yakuza developer RGG Studio has built its gangland dramas around a very distinct combat core over the years, but with its upcoming game Stranger Than Heaven, the studio is introducing a brand-new way to bang knuckles. At Summer Game Fest, we got to go hands-on with the Yakuza prequel, which spans 50 years and five distinct periods in Japan's history. Yakuza and Like a Dragon games have a very arcade-inspired approach to their beat-'em-up action, but in Stranger Than Heaven, RGG Studio wants players to put more thought into every fist thrown or attack parried. How is the