เรื่องย่อ
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
สกรีนช็อต
วิดีโอและตัวอย่าง
โหมดผู้เล่นหลายคน
ธีม โหมด และมุมมอง
Companiesผู้พัฒนาและผู้จัดจำหน่าย
ผู้พัฒนาและผู้จัดจำหน่าย
Release datesวันวางจำหน่ายตามภูมิภาค
วันวางจำหน่ายตามภูมิภาค
ภาษาที่รองรับ
ข่าวสารเกี่ยวกับเกมนี้
House of the Dragon Season 3, Episode 1 Review
Dragon's Dogma 2 is the perfect binge for Skyrim fans
The 10 best swords in Dungeons & Dragons
House of the Dragon Season 3, Episode 3 Recap and Review
Legend of the White Dragon trailer reveals a Power Rangers legend's final role
เกมในซีรีส์เดียวกัน

































