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Escape from the Mindmaster
Summary
เรื่องย่อ
Are you smart (and fast) enough to escape from the maze of the MindMaster? Featuring realistic first-person graphics, four separate Multi Load segments, maze maps, real-time clock, Alien stalker, direction indicator, sliding force field obstacles, and more!
รีวิวและสถิติ
ยังไม่มีรีวิว · รอข้อมูลหลังวางจำหน่าย
Screenshots · 2
สกรีนช็อต
Trailers · 1
วิดีโอและตัวอย่าง
Multiplayer
โหมดผู้เล่นหลายคน
◉
เกมเล่นคนเดียวเท่านั้น
Single-player only
Themes · Modes · Perspectives
ธีม โหมด และมุมมอง
โหมดเกม
Single-player
Companies · 3ผู้พัฒนาและผู้จัดจำหน่าย
Companies · 3
ผู้พัฒนาและผู้จัดจำหน่าย
publisher
Epyx
—
developer
Starpath
—
publisher
Starpath
—
RSS feed · 6 รายการ · จาก 4 แหล่งข่าว
ข่าวสารเกี่ยวกับเกมนี้
PO
Zack Snyder's Escape from New York remake is happening
John Carpenter's 1981 sci-fi action movie Escape from New York is getting remade, with writer-director Zack Snyder at the helm.
1 วันที่แล้ว
IG
Escape from New York Remake Finds Director and Writer in Zack Snyder
Man of Steel and 300 Director Zack Snyder has reportedly signed on to write and direct an Escape from New York remake.
1 วันที่แล้ว
IG
Masters of the Universe Review
2026's Masters of the Universe makes the smart choice to play up the dumb parts of He-Man and not take anything seriously. It’s part Flash Gordon, part Deadpool, and almost officially a parody of itself. These are all good things, by the way.
1 วันที่แล้ว
PO
Where to find the map in Mina the Hollower
The map is an important tool in Mina the Hollower as it'll tell you how many collectibles you've found in each region. Here's where you can find it.
5 วันที่แล้ว
EU
Mina the Hollower review
Here is a game that feels like an adventure. And it feels like it was an adventure to make, too. Mina the Hollower took six years to design and build, six years that took it from what sounds like a kind of coding doodle to a panoramic journey across a richly imagined island, taking in platforming and combat, puzzle-solving, and sheer immersion in the world building. It's Zelda and it's Bloodborne. It's smacking bosses and reading the in-game newspaper. All of which is to say that those six years of design work are apparent throughout, in the complexity of the landscapes you travel, in the dens
5 วันที่แล้ว
