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Game Dev Story

แนวเกม
Role-playing (RPG) · Simulator · Strategy · Adventure · Indie · Card & Board Game
ผู้พัฒนา
Kairosoft
Summary

เรื่องย่อ

In Game Dev Story starting from a small office and a few thousand dollars in the wallet, you will need to hire the necessary personnel to develop the first game of the newborn company. This is how the list of candidates runs: there is a good programmer, an artist a bit scarce and a designer not bad; each of them, thanks to their skills, can give a more or less relevant hand in the realization of the project. Once everything is ready you must finally choose the kind and type of game to be realized, keeping in mind that some combinations will get married much better than others. In Game Dev Story player can choose the platform on which to develop the project, and here things start to get very interesting. Game Dev Story in fact traces the last twenty years of the history of the video game industry, reproposing it in the form of an exhilarating parody: we start from the first computers, and then see almost all the major portable and home consoles announced. The names of companies, games and platforms have been revised, but are entirely traceable back to the originals; the Game Boy becomes the Game Kid and Microsoft is now Microx. However, in addition to the order in which the consoles are launched, the developers have chosen to keep even the success they have had at market level, which, on the one hand makes it even more pleasant to relive these twenty years from the inside , on the other hand, the player can easily predict big business and flop: nobody will be so crazy to develop a game for Virtual Boy (pardòn, Virtual Kid), while immediately supporting the fees of PlayStation and PlayStation 2 could lead to big boxing. There are also annual awards, in which a jury rewards the best games of the year in the various categories. In the course of developing a project, however, the player will never remain with his hands: he will have to instruct his employees in order to cultivate their skills, buy the development kits of the various consoles, send announcements and look for new staff. It is essential to keep the interest of the fans high, create hype and see the players line up days before the game, while sales can increase thanks to good reviews in specialized magazines. And yet, making a sequel to a successful game means starting the odds with good odds that the game sells, while the player can decide whether to invest everything in an ambitious project or make small titles in a very short time, until a budget has been reached. high enough to be able to make and place your console on the market.

ประกาศ 1 เมษายน 2540 · วางจำหน่าย 1 เมษายน 2540
คะแนนนักวิจารณ์
70/100
คะแนนผู้เล่น
7.0
Hype
ติดตาม
แท็ก
Role-playing (RPG)SimulatorStrategyAdventureIndieCard & Board Game
Screenshots

สกรีนช็อต

Trailers

วิดีโอและตัวอย่าง

Multiplayer

โหมดผู้เล่นหลายคน

เกมเล่นคนเดียวเท่านั้น
Single-player only
Taxonomy

ธีม โหมด และมุมมอง

ธีม
Business
โหมดเกม
Single player
มุมมองผู้เล่น
Bird view / Isometric
Companies

ผู้พัฒนาและผู้จัดจำหน่าย

developer
Kairosoft
publisher
Kairosoft
Release dates

วันวางจำหน่ายตามภูมิภาค

Worldwide
1 เมษายน 2540
PC
Worldwide
10 กรกฎาคม 2553
Worldwide
12 กรกฎาคม 2553
Worldwide
9 ตุลาคม 2553
Worldwide
10 ธันวาคม 2553
Worldwide
11 ตุลาคม 2561
NS2
Worldwide
11 กุมภาพันธ์ 2564
Worldwide
27 มีนาคม 2565
PC
Worldwide
15 กันยายน 2566
Localizations

ภาษาที่รองรับ

ภาษา
เสียงพากย์
ข้อความ
ซับไตเติล
Thai
Chinese (Simplified)
Chinese (Traditional)
English
French
German
Italian
Japanese
+ 5 ภาษาเพิ่มเติม
Korean
Portuguese (Portugal)
Russian
Spanish (Spain)
Turkish
News feed

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