714/ LT


วางจำหน่ายแล้ว ·
Lizard Tower: The Abyss
Summary
เรื่องย่อ
Throw flares at the beacons. You know how it is.
รีวิวและสถิติ
ยังไม่มีรีวิว · รอข้อมูลหลังวางจำหน่าย
Screenshots
สกรีนช็อต
Multiplayer
โหมดผู้เล่นหลายคน
◉
เกมเล่นคนเดียวเท่านั้น
Single-player only
Taxonomy
ธีม โหมด และมุมมอง
โหมดเกม
Single player
มุมมองผู้เล่น
First person
Release datesวันวางจำหน่ายตามภูมิภาค
Release dates
วันวางจำหน่ายตามภูมิภาค
Worldwide
16 พฤษภาคม 2564
PC
Worldwide
20 พฤษภาคม 2564
MAC
News feed
ข่าวสารเกี่ยวกับเกมนี้
PO
All fish in Mina the Hollower
Unlocking fishing in Mina the Hollower lets you cast a line anywhere on Tenebrous Isle. Here's where to find every fish.
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How to save in Mina the Hollower
Although Mina the Hollower doesn't feature a manual save button, you can trigger autosave instead.
48 วันที่แล้ว
IG
Grounded 2 Heads Into the Unknown With Into The Abyss DLC | IGN Live
Grounded 2 is still in early access, but at IGN Live, we got a quick look at its next DLC, Into the Abyss, which will be coming on April 11. The first minute of the trailer is this highlight reel of Grounded 2's first year in Early Access, featuring these quick cuts between the large (to you) plants and insects that you'd typically see in the game. And while the soundtrack starts off with this mysterious melody, it soon brightens up to compliment the whimsy of the game, with one of the characters even saying about the giant bugs "it's ok, they're not actually monsters, we&
43 วันที่แล้ว
PO
Luna Abyss is quietly one of the best shooters of 2026
Luna Abyss combines Doom, Returnal, and Metroid Prime to create one of 2026's best (and most stylish) shooters.
55 วันที่แล้ว
EU
Mina the Hollower review
Here is a game that feels like an adventure. And it feels like it was an adventure to make, too. Mina the Hollower took six years to design and build, six years that took it from what sounds like a kind of coding doodle to a panoramic journey across a richly imagined island, taking in platforming and combat, puzzle-solving, and sheer immersion in the world building. It's Zelda and it's Bloodborne. It's smacking bosses and reading the in-game newspaper. All of which is to say that those six years of design work are apparent throughout, in the complexity of the landscapes you travel, in the dens
53 วันที่แล้ว
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