SO


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Swords of Destiny
Summary
เรื่องย่อ
An action-packed sword combat game from Marvelous, with hyper-active, high-flying battling focusing on air combat action (including "Sword Time" for intense juggling airborne combos.) Music theme by Kaori Natori. Released under the full title Tensei: Swords of Destiny in early 2005 in Japan, this sword-based action game is set in China and focuses on airborne attacks which are referred to as "Sword Time." Playing as main character Raiun, you find yourself equipped with a legendary sword, the Tensei Ken. Each of the game's stages has multiple missions which are freely selectable by the player.
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Screenshots
สกรีนช็อต
Trailers
วิดีโอและตัวอย่าง
Multiplayer
โหมดผู้เล่นหลายคน
◉
เกมเล่นคนเดียวเท่านั้น
Single-player only
Taxonomy
ธีม โหมด และมุมมอง
ธีม
Action
โหมดเกม
Single-player
Companiesผู้พัฒนาและผู้จัดจำหน่าย
Companies
ผู้พัฒนาและผู้จัดจำหน่าย
publisher
Marvelous Interactive
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developer
Artoon
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Release datesวันวางจำหน่ายตามภูมิภาค
Release dates
วันวางจำหน่ายตามภูมิภาค
Worldwide
17 กุมภาพันธ์ 2548
Worldwide
30 มิถุนายน 2549
News feed
ข่าวสารเกี่ยวกับเกมนี้
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15 วันที่แล้ว
PO
Destiny 2 officially ends after 12 years of blood, sweat, and tears
June 9 marks the end of live service updates for the Destiny franchise, but there's no denying the mark that Bungie's franchise made on the industry.
84 วันที่แล้ว
PG
Destiny 2's final update — live coverage of the end of an era
News, reactions, and maybe a stifled tear or two as the highly-influential FPS gets its last content update.
84 วันที่แล้ว
PG
Destiny 2's final update — live coverage of the end of an era
News, reactions, and maybe a stifled tear or two as the highly-influential FPS gets its last content update.
84 วันที่แล้ว
724/ EU
Onimusha: Way of the Sword review
Legendary swordsman Miyamoto Musashi considered himself more an artist than a fighter. A keen strategist and a self-proclaimed master of war, I think it's Musashi's art that hits more keenly than his katana: it's minimalist, monochromatic, a study of nature defined by its simple brilliance. Less is more. Whether intentional or not, I think Capcom may have internalised this philosophy when creating Onimusha: Way of the Sword - a game based loosely on the life and conquests of Musashi. Seldom over-complicated and often composed with artisanal skill, Way of the Sword takes the philosophies of 16t
1 วันที่แล้ว
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