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The Dark Eye

แนวเกม
Point-and-click · Puzzle · Adventure
ผู้พัฒนา
Inscape
Summary

เรื่องย่อ

The Dark Eye is a computer game of the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. Upon its release the game attracted little attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The game featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety. The character animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house actually make them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot against blue-screen, and they had a director of photography light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers of two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice". Thomas Dolby composed the game's music. ------------------- Structurally, the game was a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The game presented no choices to make, no life-or-death decisions, and no points; similar to other point-and-click adventures like Myst, the game simply waited for the player to find the next hotspot or location, at which point another video would play to advance the plot. During the portions that were direct interpretations of Poe's stories, the player was constrained to follow the actions of the stories' characters. The player could carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies, either full-screen or smaller looping segments framed by a static background. -------------------------

ประกาศ 31 ตุลาคม 2538 · วางจำหน่าย 31 ตุลาคม 2538
รีวิวและสถิติ
ยังไม่มีรีวิว · รอข้อมูลหลังวางจำหน่าย
แท็ก
Point-and-clickPuzzleAdventure
Screenshots

สกรีนช็อต

Trailers

วิดีโอและตัวอย่าง

Multiplayer

โหมดผู้เล่นหลายคน

เกมเล่นคนเดียวเท่านั้น
Single-player only
Taxonomy

ธีม โหมด และมุมมอง

ธีม
Horror
โหมดเกม
Single player
Companies

ผู้พัฒนาและผู้จัดจำหน่าย

publisher
Time Warner Interactive
developer
Inscape
publisher
Expert Software
Release dates

วันวางจำหน่ายตามภูมิภาค

Worldwide
31 ตุลาคม 2538
MACPC
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